Showing posts with label monitor per pc gaming. Show all posts
Showing posts with label monitor per pc gaming. Show all posts

Saturday, June 7, 2014

PC monitor issue.?




proficienc


What do I look for in a monitor, I got a dell 4700 series, 3GHz, 2 GB MB of Ram and Windows XP Professional, You know guys, I want to get a monitor like one of those with sort of a crystal view, very, very crystal view.
I've seen some landscape with such vivid, natural, colorful and crystal view.
What do i look for in a monitor?



Answer
Home user
Home users need to balance price and performance. Extra features such as speakers or USB ports are an important consideration, and depending on where the computer is located, aesthetics may matter as well.
Key features:
Price
Good color performance
Sharp text
Design/appearance
Video input


Business user
Businesses need some bang for the buck, but they are willing to pay for productivity. Bells and whistles are not as important as good image quality and adjustability for viewing comfortably at long stretches.
Key features:
Large image area to display more information
Adjustability
Energy efficiency
Compact form factor
Reliability

Student
Academic life often means cramped quarters, with a budget to match. Students need a lightweight, portable design; a small footprint, and image quality good enough for both working and playing.
Key features:
Low cost
Small form factor
Easy to move
Video input optional, but handy

Digital photographer/graphic artist
With too many monitors, what you see onscreen is not what you get from your printer. People working with digital images need excellent color fidelity and consistent results. These high-end LCDs offer near perfect color scales and some provide color calibration options and advanced adjustability.
Key features:
Color calibration
Excellent screen geometry
Large display area
High resolution

Gamer
It's all about speed for serious game players. Eye-popping image quality is essential, but a lightning-fast pixel response time is the key to keeping images sharp when the action starts.
Key features:
Pixel response time
Color accuracy
Large display area

Movie buffs
When digital DeMilles edit the key close-up in their master work, they want total artistic control, and they need crisp, accurate images. Movie buffs watching at home will want the same.
Key features:
Pixel response time
Color accuracy
Large display area
Alternate signal inputs a plus
Wide aspect ratio
Front-panel inputs
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Response time - This tells you how quickly the monitor can respond to an image being displayed. Fast response times, in the range of 4 to 12 milliseconds, are great for smooth movies and gaming.

Brightness - Brightness means what you might expect: how bright the image is, as measured in candelas per metre squared (cd/m2). Good brightness, above 250 cd/m2 for an LCD display (and 150 cd/m2 for a CRT), will make colours leap off the screen.

Contrast ratio - Contrast ratio indicates the difference between the levels of the brightest whites and the darkest blacks. To get vivid, accurate colours and a wide range of greys, look for a ratio of at least 300:1. You will see some up to 1000:1.

General features to consider
Of course, there are some other features that should figure into any decision you make, no matter which technology you choose.

Aspect ratio - The aspect ratio tells you how the screen is laid out. A 4:3 aspect ratio is like a standard TV set, and has a width to height relationship of four to three. Widescreen displays have a 16:9 aspect ratio, and look more like a movie screen. Widescreen is the way to go if you love watching movies on your computer. It's also useful if you use applications in which you need to keep toolbars or other windows open alongside your working document.

Resolution - Resolution is the amount of detail you can see on the screen. The higher the resolution, the more pixels you have on the screen. Higher resolution is better for smooth text and images. Most modern monitors have resolutions of at least 1280 x 1024 pixels, so if you can see individual pixels, you're probably sitting way too close. Make sure to keep at a reasonable distance when trying out monitors in the store. Sitting too close can be hard on the eyes, and you may need to wipe an occasional nose print off the screen.

Viewing angle - A wider viewing angle is great when you want to share the display with someone else, when gaming or watching a movie for example. Some monitors can be viewed clearly from as much as 170 degrees to the side, or even a little wider.

Dot pitch - Dot pitch tells you the distance between each pocket or pixel. The less space between each pocket gives you a better picture with a crisper image and more detail.

Adjustability - If you tend to show others what you're working on, you might want to think about a model that swivels and tilts. Good ergonomics are crucial for a productive work environment, and they'll make your epic gaming sessions a lot more comfortable. There are a few LCD models that can be swiveled from landscape to portrait modes, and some can even be mounted on a wall above your desk to maximize your workspace and set your monitor at a good viewing height.

Audio - Many monitors have built-in speakers or headphone jacks. The headphone jack is a great idea, so you don't have to keep crawling under the desk to plug into your audio output every time you want to use your headphones. Sound quality from the built-in speakers is usually adequate, but you may want to consider investing in some additional speakers if you want to share your sound with others.

Frames Per Second(FPS) Question for PC games... HELP!?




Blah B


On PC preferably, i heard somewhere that i can go past 60fps but it'd be the same smoothness as if the game was running at 60 fps because it caps there. But i've also heard that 30 fps is the smoothest you'll get any any number above 30 is to make yourself feel better about your gpu, but ultimately'll be running the same. Is this true?


Answer
the 30FPS thing isn't true. Anything higher than 120FPS you really cannot tell any difference, but you can definitely tell the difference between 30FPS and, say 60FPS. Most monitors can only display about 60fps though, but some scan do 120fps.

The myth started because movies and video typically go at 24-30fps, but the thing about video is that it incorporates things like motion blur and other visual cues that get caught on film to trick the brain into thinking it's faster than 30fps. Video games don't have such tricks so 30fps looks very choppy.

There have been numerous studies that show that 30fps is not the maximum the brain can handle.




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Monday, January 20, 2014

How good do pc games work with a large lcd or plasma monitor?

monitor per pc gaming
 on 12 Inch Touch screen LCD Desktop Computer PC Monitor Video, Game and
monitor per pc gaming image



martin h


like a 42 or larger panisonic flat panel tv/monitor? Does it perform as well as a crt, or noticeably more blurry in-game?


Answer
That depends on the plasma/lcd's max. resolution. I would hope that a screen of that size can handle 1600x1200 with a good refresh rate!! Generally a CRT monitor can handle higher resolutions, but that doesn't mean the picture quality is better. You also have to take dpi into consideration (dots-per-square-inch).

I prefer crt's for gaming IMHO. They are huge and weigh a crapload, but they have high resolutions, you usually can get low dpi's (.19-.23), and they are TONS cheaper for the sizes...a 21" crt with over a 2000x1900 rez and .21dpi runs you about $550...try finding one that cheap as an lcd/plasma.

How are video games projected on screen?




Lp182


I know that we aren't actually looking at a constant moving video game and that all we are seeing are multiple frames per second. But how is it done? I'm just curious how they do it. And are video games only projected at 30 frames and 60 frames per second, or are there other # of frames that can be shown in a given second?


Answer
The numbers 30 and 60 are a side effect of the NTSC format of television. Even back in the black-and-white days of TV, NTSC was a 640X480 image, interlaced (draws all the odd lines in one pass, then draws all the even lines on the next), and operating at 60 Hz. It wasn't until about 10 years ago that consumers started seeing any change to this, when EDTVs came on the scene and changed the interlaced to Progressive Scan (all lines are drawn sequentially on each pass), and then HDTVs changing the image resolution. Very recently, sets that can do 120 Hz have come onto the market. In Europe, they uses the PAL format, which ran at 50 Hz, but switched to 60 Hz for HDTV to simplify things for TV manufacturers (who had started to sell sets in Europe that could handle both 50 Hz and 60 Hz).

So for the longest time, TVs were displaying 60 half-frames (due to interlacing). As such, having a game run at 60 Hz would result in slightly smoother animation, but a lot more processing power which could otherwise be used to enhance the detail. So typically 60 frames games were smoother, but 30 frames games were much more detailed. Any other rate, and you the smoothness will vary, which is rather jarring to the immersiveness factor.

All of this only applies to consoles, though, since PCs have always had monitors that could do a variety of framerates, and therfore their games always strived for the highest framerate possible (and where 60 Hz is on the far low end) and don't really worry about the framerate dipping at times. High end modern monitors can typically do at least 140 Hz, and some older games on new hardware can actually create several hundred frames per second if certain settings are disabled.

Regardless of PC or console, the same programming technique is used for creating the frames and managing the process of sending them to the screen. Each object is placed in position in a virtual 3D space in RAM, textures are applied (only if they are facing the virtual camera's location), the view from the virtual camera is established, and the objects that the camera can see are flattened into a 2D image. This whole process is called rendering.

Then, the rendered image is put into a piece of memory (usually in the graphics chip itself) that has been designated as a "frame". This frame is then sent to the TV/monitor, and as it is being sent, a second image is being rendered and put into a second "frame". Once the first frame has been sent to the screen completely, the second frame is designated as the primary frame, and a third image is rendered and overwrites the first frame. This process is called Frame Buffering.

PCs (and maybe HDMI TV connections, I'm not sure) have the capability of the monitor being able to send a signal back to the game program and tell it when a frame is done being drawn. This allows the game to not switch frames while it is being sent to the screen (vertical synch), preventing a top section of an image and a bottom section of the same image displayed not matching up, refered to as "tearing". Since consoles know what frequency the TV is operating at based on the region (or more recently in Europe, through an option in the settings for either the game or the system), they can simply use an internal timer as an artificial vertical synch.




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Wednesday, December 25, 2013

How is the PC version of Call of Duty 5 different from the Xbox version?

monitor per pc gaming
 on Discussione: Consiglio monitor LCD per games, grafica, films... Un p� ...
monitor per pc gaming image



Remember t


Tell me everything you know. I'm asking this out of sheer curiosity. From what I've heard, making modifications to the PC version is actually encouraged on this version, unlike on the Xbox and PS3 version.

But, what about the patches? Are there more for the PC version? More balanced? More maps? Less lag? Just say any differences you know.



Answer
okay here's the big GENERAL difference between PC and Console games well first lets go to Console basically Console are Fixed or Passive system that can run most or almost all games with no other system requirement are need and decent frame per second like without lagging a bit Consoles have a lots of games that PC don't have, Console is more portable than PC, PC has CPU/Monitor/Keyboard/and Mouse that you need to take them with you .. as for PC is more reliable when it comes to gaming if you need to run most modern games you need at least good systems to run it and to ge at perfect frame per second so you won't be lagging on certain modern games but PC games has also Games that Console don't have, some PC games have a feature of ADDONS and MOD (MODIFICATION) like Popular game "Half-Life 2" you can change the models/skins/weapons or add some addon feature of the game, and "GTA-San Andreas" and Official Expansion pack while the Console don't have ADDONS/MODS well unless the creator of the game well released a official Additional addons to that game or Expansion pack...

well heres is the good budget rig that runs most modern games..

CPU: Intel Core-2 Quad 3.0ghz
OS: Windows XP Pro SP3 or Windows 7
Motherboard: Asus P5KPL-AM
Memory RAM: 4GB
Graphic Card: Geforce 9800GT 1GB

........thats all and GOodluck!

What computer i can buy to play pc games?




andy


So I don't know much about processors and graphics card and what not, and I was just wondering what is a modern day computer I can buy to play games like skyrim and such...not necessarily on the maxed out settings but as long as the frame rate and graphics aren't horrible I'm good.
So can anybody give me a simple response on a computer I can buy. I'm willing to spend 1,000-1,500 on a computer. What are also some system specs that I should be looking for when buying a computer? I prefer to buy a pre-built computer rather than go build one myself since I have 0 experience with building computers.



Answer
Ok.. First of all, I am happy that at least you have an idea of at least two elements of a gaming computer (processor and graphics card). In fact, those are the two most important parts of a gaming machine. To run games like skyrim, you need a computer with a good graphics card as well as a solid processor along with a good cooling system, power supply, motherboard and very important too "sufficient memory".
Currently, the two best processors for gaming are the intel i5 and i7 processors. Where graphics card is concern; Navida and Radeon are the best for gaming machines. Also, for a gaming computer, 8 GB RAM is ideal, anything over that is a great bonus.

You have a very good budget for a gaming computer. And I just want you to know that, for that price range, you can get a solid gamer without having to build your own.

The Microtel Computer® AMTI9031 Liquid Cooling PC Gaming Computer is an extremely good gamer being sold for $1499. This computer has:
*Intel Core i7-3770K Ivy Bridge 3.5GHz (3.9GHz Turbo) processor
*Nvidia Geforce 660 GTX TI 2GB GDDR5 Graphics card
*2TB Hard Drive 7200RPM
*16 GB 1600Mhz DDR3 Memory
*12x Blu-Ray Drive
*Windows 7 Home Premium Full 64 bit
*Logitech USB Keyboard for gaming
*Logitech USB Optical Mouse w/wheel
*Liquid cooling Technology
*Wi-Fi

Now, let me break down those specifications for you.

The intel Core i7-3770K Ivy Bridge 3.5GHz (3.9GHz Turbo) is currently the on top of other processors in terms of power- and that is what is required by every gamer. Have this processor in your gaming machine and you are on the top of the gaming pedestal.

Next is the graphics card which is extremely important since no matter how your processor is good as well as the other PC parts; if you don't have a good graphics card, then gaming modern gaming will just not be possible. This computer I am recommending to you has a Nvidia Geforce 660 GTX TI 2GB GDDR5 Graphics card is a very good graphics card that will enable you to play games like skyrim, Crysis 3, COD without lags. There is no need for you to think of settling for an average gaming PC with this budget that you have. This graphics card even allows you to play with up to three monitors.

Next is the Memory. As I told you before, most of the latest games requires 8 GB of RAM to run on High settings. This PC has 16 GB RAM! RAM helps with the speed of your computer, so the more RAM- the better.

This machine also has a 2000 GB hard drive which has a RPM of 7200. The RPM deals with revolutions per minute; how fast the hard drive spins. 7200 RPM is very fast and way above average RPM. 2000 Gigabyte is also a lot of space for your gamer, you can save hundreds of files on your system and still have lots of storage space remaining. Overall, a very fast and big hard drive.

When playing games, your computer should be kept cool for you to get best performance. Regular computers are kept cool with the use of small fans. This computer does not use air cooling technology- it instead uses the latest "LIQUID COOLING"technology. This technology works like the cooling system in a car where liquid is used as a coolant. This cooling system has been top rated and is very very efficient in keeping your system cool as you do intense gaming.

You gamer also has a number of other positives. It comes with a blu-ray player as well as wireless internet capabilities. Also in the package, is a gaming mouse and keyboard from logitech.

Overall, this computer is a big plus and definitely value for your money. Should you get it, you should be able to play most of todays latest games on high settings and the top top games on medium to high, plus in the future you can easily update some of the parts to facilitate future high end gamings.
You can purchase this PC at amazon here>http://www.amazon.com/gp/product/B004AH9W8A/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B004AH9W8A&linkCode=as2&tag=cheonlsto-20
Have any other questions, feel free to email me at m_techno@rocketmail.com




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